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COURSE
DESCRIPTION: This course is designed to provide the student with the
knowledge and skills needed for entry-level positions in multimedia and web
publishing. Multimedia combines
computer-based text, graphics, audio, and video within an interactive
environment.
OBJECTIVE: Given
the necessary equipment, supplies, and facilities, the student will be able to
successfully complete all of the following core standards. The local Business Advisory Committee should
determine which of the core standards are to be taught if the course is offered
for a half-unit of credit.
COMPUTER AND INTERNET ACCESS REQUIRED, ONE COMPUTER PER
STUDENT.
PREREQUISITE: Keyboarding (or documented equivalent skills) and
Computer Applications or Integrated Business Applications
CREDIT: ˝ or 1 unit
A. SAFETY
The student
will be able to:
1.
Identify good
work attitudes that affect safety on the job.
2.
Identify the
major causes of work-related accidents in the office.
3.
Demonstrate
knowledge of an emergency plan.
4.
Describe the
threat of viruses to a computer network, methods of avoiding attacks, and
options in dealing with a virus attack.
5.
Identify
potential abuse and unethical uses of computers and networks.
B. STUDENT
ORGANIZATIONS
The student
will be able to:
1.
Explain how
related student organizations are integral parts of career and technology
courses.
2.
Explain the
goals and objectives of related student organizations.
3.
List opportunities
available to students through participation in related student organization
conferences and other activities.
4.
Explain how
participation in career and technology education student organizations can
promote lifelong responsibility for community service and professional
development.
1.
Define terms
related to multimedia.
2.
Identify the
multimedia components.
3.
Identify uses
of multimedia.
4.
List
multimedia design principles.
5.
Define and
adhere to appropriate copyright regulations and ethical computing standards.
D. BASICS FOR MULTIMEDIA PROJECTS
The
student will be able to:
1.
Distinguish
between presentation and authoring software.
2.
List key
features of presentation software programs.
3.
List key features
of authoring software programs.
4.
List key
features of graphics software programs.
5.
Describe the
process of planning, organizing, and storyboarding a multimedia project.
6.
Demonstrate
the use of directory structure.
7.
Identify
multimedia objects and related resources.
8.
Compress and
decompress saved files.
E. DESIGN PRINCIPLES
The student will be able to:
1.
Demonstrate
effective use of color.
2.
Use color
tables (e.g., hue and saturation).
3.
Demonstrate
effective use of type fonts.
4.
Demonstrate
effective use of clip art and other graphics in multimedia.
5.
Explain the
term "effective white space."
F. DIGITAL IMAGING
The
student will be able to:
1.
Define various
types of graphic file formats.
2.
Acquire digital
image from sources such as scanner, digital cameras, camcorder, Internet, etc.
3.
List factors
that affect quality imaging.
4.
Edit a digital
image.
5.
Convert
various graphic file formats.
G. ANIMATION
The
student will be able to:
1.
Create
animated objects and clip art.
2.
Create
original graphic images.
H. AUDIO
The
student will be able to:
1.
Define various
types of audio files.
2.
Record, edit,
and combine vocal and music files.
3.
Download,
edit, and convert audio files.
4.
Demonstrate
parameters that affect the quality and file size of audio recording, such as
the sampling rate, bits per sample, etc.
5.
Insert audio
files from various media in a thematic multimedia presentation.
I. VIDEO
The student will be able to:
1.
Define various
types of video files.
2.
Record and edit
video files.
3.
Create,
capture, and edit digital video files.
4.
Conserve disk
space by compressing the digital video recording.
5.
Insert digital
video files into a thematic multimedia presentation.
J. MULTIMEDIA EQUIPMENT
The student will be able to:
1.
Identify
multimedia equipment.
2.
Discuss and
demonstrate multimedia development equipment, including video capture cards,
color scanners, still and digital cameras, photocell, laser discs and players,
video overlay boards, bar code readers, overhead projection systems, etc.
K. MULTIMEDIA PRESENTATION
The student will be able to:
1.
Determine the
appropriate type of multimedia presentation based upon purpose, intended
audience, life of the presentation, cost limits, time restraints, and equipment
availability.
2.
Identify the
use of metaphors for multimedia projects.
3.
Outline the
thematic presentation.
4.
Create a
thematic presentation using text, charts, tables, graphics in the form of clip
art, drawing tools, audio and video capabilities, etc.
5.
Deliver the
presentation using professional standards and techniques.
6.
Deliver a
multimedia presentation using appropriate media based upon audience, room size,
room setup, and environment.
7.
Use rubrics to
evaluate your own and the presentations of others.
L. CAREERS
The student will be able to:
1.
Identify
careers in the multimedia creation and publishing industry.
2.
Identify
education and training requirements for a career in multimedia creation and
publishing.
3.
Use the
Internet to research a career related to the field of multimedia.
4.
Create a
multimedia presentation using the results of the career research.
Revised May 2002
Business Education Curriculum
Standard(s): Career Development,
Communication, and Information Systems
Competency
Revision Teacher Committee: Susan Werner,
Golden Strip Career Center; Rita Beard, Crestwood High School; Carol Klein,
Wando High School; and Sandra Burton, Gilbert High School.
Competency Revision
Business Advisory Committee: Elizabeth Bastedo and Margie Brunson, Central Carolina Technical
College, Sumter; Dr. Herb Brown, University of South Carolina, Columbia;
Shirley Cobbs, Dorchester County Career School
Advisory Committee, Dorchester; Micah Douglas, State Department of Education,
Columbia; Al Harmon, Gilbert High School Advisory Committee, Gilbert; Walter
Hemingway, New Horizons Computer Training Center and Media@network,
Columbia; and Jeremy McGee, Two-Toads.Com, North Augusta.
Course Technology (ITP)
Multimedia
Concepts—Illustrated Introductory Course,
2001
DDC Publishing
Learning Series: Learning Adobe PhotoShop 6, 2001
Learning Series: Learning the Internet: Fundamentals, Projects, and Exercises, 2000
Tom Snyder Productions
mPower
4.0, 2000
FBLA
PowerPoint Presentation, 2002
FBLA
Medi@Show Presentation, 2002 (http://www.demensional.com/Mediashow.htm)
DECA
PowerPoint Presentation, 2002
DECA
Medi@show Presentation, 2002 (http://www.demensional.com/Mediashow.htm)
Safety
PowerPoint Presentation (Safety.ppt), 2000 (for the computer classroom)
Safety
PowerPoint Presentation (Safety.ppt), 2000 (for the regular and computer
classrooms)
Leadership
and Personal Development Standards
Electronic
Presentations, South-Western
Publishing, 2000
RECOMMENDED SOFTWARE
The state Business Advisory Committee recommends use of the following software in this course. Districts/Schools should rely on the recommendation of the local Business Advisory Committee when selecting the software to be used.
Microsoft PowerPoint,
97, 2000, XP mPower
4.0 Adobe Photoshop 7
Medi@Show MovieWorks Fireworks
Macromedia Flash HyperStudio Dreamweaver
Apple QuickTime Director
FBLA
This course will help prepare students for the Multimedia
Presentation FBLA Competitive Event.
Read the national guidelines in their entirety at http://www.fbla-pbl.org/ because the
course may not include everything the students will need to know for the
competition.